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Full Throttle Orcs

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Devlog

  • Day #3 - Hitting a Snag
    December 15, 2025 by InfernalBizcochito
    So, things have been slowing down for the past two days. Pro tip, do not try Vampire Survivors out during a game jam. Good news is, the RPG system has been fully designed. Bad news, the RPG system is... Continue reading
  • Day #1 - Starting Engines
    December 13, 2025 by InfernalBizcochito
    With day 1 of Godot Wild Jam #88 closing in, it seems we could lay some groundwork. The goal of the first 1 or 2 days should always, in our experience, be designing the systems which will become part... Continue reading
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